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Behind the user interface for a SimVentive scenario lies the simulation world, which is made up of entities that
represent all of the things being simulated. Entities can represent physical or animate objects
such as people, vehicles, or systems, or abstract objects such as facts, decisions, brands, ideas or laws. The
SimVentive Scenario Editor makes it easy to create and edit the different types of entities that a designer wants
to exist in his scenarios.
Each type of entity in a SimVentive scenario has a set of user-defined attributes that describe qualities of
that entity such as its size, speed, friendliness, or cost. Designers can modify the value of an entity's attribute
simply by typing the new value in the appropriate field. Entity types can be organized hierarchically, so specific
types inherit attributes of more abstract types.
The entities that designers define in the Scenario Editor are tightly integrated with the scenario's user interface
so that changes to an entity will be reflected in the user interface. For example, if the designer adds a map widget
to the game's user interface, the map can automatically display the location of the entities in the scenario, moving
their icons as the entities' locations change.
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