SimVentive incorporates the power of Stottler Henke’s award-winning SimBionic® intelligent agent toolkit for defining the behavior of simulated team mates, adversaries, systems, devices, and other active objects within a simulation. SimVentive combines this capability with an innovative new Scenario Editor that lets game designers rapidly construct single- or multi-player simulation scenarios without programming. Scenarios can be played by the SimVentive Scenario Player, running as a Java application or launched from a web browser using Java Web Start technology to support both classroom instruction and distance learning.

SimVentive Strategic GameSimVentive supports “serious game” development by letting designers create intelligent objects and define how they respond to events, states and the passage of time far more easily than is possible using general purpose programming and media scripting languages. Such intelligence is critical because it’s not enough for training games to merely look right; the “entities” within them — vehicles, characters, devices and other objects — need to behave intelligently to provide students with challenging and realistic learning experiences.

Watch a demo video of SimVentive. (20 minutes)

Watch a short demo video. (4 minutes)

Building “Serious Games”

SimVentive has already been used to develop games that train emergency medical professionals how to respond to an anthrax attack, and military commanders how to devise an air campaign to convince an adversary to negotiate. Another SimVentive-based game currently under development will teach flight controllers and astronauts to apply their understanding of spacecraft systems and their interactions to diagnose and recover from unexpected failures.

In the past, developing a training simulation was a software development project that required programmers to write code to implement the simulation according to the designer’s specifications. This limits the ability of instructional designers to create their own training games, and it increases the cost and time needed to develop new simulations. SimVentive dramatically simplifies the process and puts the power in the hands of designers, making “serious game” development faster and less expensive.

Intelligent Simulation-Based Tutoring Systems

SimVentive rules can be used to incorporate intelligent tutoring system (ITS) capabilities that monitor, track and evaluate student actions during the scenario to infer strengths and weaknesses. These rules can coach students by offering hints or feedback immediately via a tutor or simulated characters, and they can generate feedback at the end of the simulation via a report card or an interactive dialog with the student. SimVentive can also be integrated easily with other intelligent tutoring system shells such as Stottler Henke’s Task Tutor Toolkit™ to gain additional tutoring and authoring functionality.


SimVentive is focused on making it easy to build stand-alone simulations and games, but it is also designed to be extensible. SimVentive can be integrated with existing Java applications and components via its SimBionic rule engine, making it easy to expand the capabilities of the system � for example, by adding database access or application-specific algorithms. SimVentive also allows users to plug in third-party user interface widgets to enable the creation of new kinds of simulation user interfaces in the UI Builder.